OpenSity
Yeah… its moved to Anet though you wont beable to find it there..
unless I link you to it: http://forums.arcath.net/index.php?board=9.0
hehehe,
Yeah… its moved to Anet though you wont beable to find it there..
unless I link you to it: http://forums.arcath.net/index.php?board=9.0
hehehe,
I thought I might see if we can make OpenSity peer to peer and I also realised that the best way of locating points on the surface would be to use polar coordinates. I think we should make the graphics later, much later, but it would be nice if it eventualy got to the stage of 3D emersive graphics and stuff.
@p2p: maybe having the oringional creator of that world being the “server” and it dedicates tasks out to all the other nodes. and while the “server” node is offline, they dont compute for that particular world.
and maybe to keep building file sizes down, they should be super-modular-ized aka each window or door or w/e is an object, and a building is made up of many different bits and pieces, (maybe the overall bulding volume is a frame, and the skins are texture filled or something) but yeah, this is all for later on when theres an actuall gui… Also the “lots” would be dynamicly generated, the building would be plonked onto the plot of land and then paths from doors and garrages would be made to the nearest pavement/road and stuff like that.
I was thinking the gui mode (if it gets that far) wouldnt be real time to start off with. and also, the AI would have to be pretty good to deal with any tasks that the player doesnt want to do at that particular time. The simulator may want to be run in the background for processing help :)
Thinking about starting up UU again, or atleast a more design-centric version. I think it would be nice to pseudocode the engine/simulator and maybe test the code out in Java/PHP/any language anyone can bring to it. Its a pitty I cant find the UU forum data anymore :( ahh well, better get looking for old contacts XD
If you feel like looking into it or contributing at all, check out my project board on arcath net (here).