Oracular

Have you ever been so immersed in a conversation or activity that you kind of phase everything else out, and then something jars you back into reality real fast? I bet you have. No doubt about it. In fact I KNOW you have. It's how it works. Man, it even happens in dreams....

So yes, I was dreaming, I was with a group of my peers, a random selection of people I've known, doing some sort of activity. Something grabbed my attention and I became engrossed with it, around me things continued to happen in a muted way (This was a dream, so nothing was exactly cleanly cut like this, but I digress), and so I kind of parallel dreamed this event along with the background hum, where the even was as sharp as a dream can be, and the background seemed to slow down, fade away, like I'd been detached from reality, but at the same time still in it. I think I may not have been jarred from it, more a fading of the perception of the event, until I was 'back in reality', as they say. 

After a short amount of time dreaming, (peh I think, thats kinda what I remmeber) it happened again, this time in a restaurant, engaging with someone, when I felt the presence of someone else; seemingly older or more wise than I, she communicated of things strangely, mystically (I cant remember her speaking things aloud, or hearing her directly at least). Yet again the scene was distinct from my comprehension, we seemed trapped in a bubble. And then it faded or popped, and I remember nothing but awaking (to real life this time...at least I think it is ¬.¬) from a dream....

Right, this is rather imperfect, even more so than I wished since I waited a day and a bit to regurgitate it, after mulling over the following idea for a while. The idea itself I realised straight away, or at least I cannot remember any differences between its current form and the state I first remember it being.

Once again it comes in the form of a game, a strongly story based game this time. Either a thriller or an adventure I don't know, possibly both, and no doubt something similar has been done before, that maybe I'm just partially remembering and applying to this 'experience' I had. The major points of the story start similar to the dream above, Normality followed by a random series of these things. Some just on your own, maybe wondering why you're experiencing like this, without knowing you're the cause or how to stop it consciously; others wherein you have companions, whether they be just your colleagues or some random person who helps/confuses/etc. you. Some of the experiences are jarred, others fade, maybe some of them are so subtle that you dont realise they happened until you jar yourself out of them, or dont realise at all if you fade from them.

The game progresses, and you come to find/discover your 'powers' as that you can pull yourself out of reality, and sometimes others (or be pulled yourself). Others exist that have the powers, some appear to be oracles/prophets (Hence the name Oracular), teachers and things.

I don't propose the story, merely the setting. I thought it might be awesome. :)

Filed under  //  dreams   game   idea   story  
Posted

Multi'Verses

Another game/set, this time in which the game worlds are each fully implemented copies of worlds from fantasy books (or original worlds) where the story is told by scripted NPC’s so the game follows the books exactly. THEN you throw in a number of completely random and unrelated lot, with non-story-related plots. Each of these plots is made in such a way as to lead you to a goal and on the way let you observe the story of the basis.

A short example would be Tolkien’s universe, in which the game portrays the story of The Hobbit, (but could be scaled to include Lord of the Rings, and the other works) and the player gets to play a hobbit until Bilbo’s party, then switch to a Grey Elf whilst in Rivendell. Another they could play is a Dwarf before the fall of Moria, or an orc whilst the Balrog fights Gandalf. etc etc.

It only really works in the greatest of epics, the most believable of worlds.

Filed under  //  game   idea   universe  
Posted

So, another quick idea

For a game this time (or more a mechanics demo):

A openworld where the character(s) can shrink/enlarge by factors of a (arbitrary but tuned) base. For example if we chose base 10, the original mode would be 0 (10^0). Mode 1 would make the character a tenth of the size (10^-1). Mode -1 would be the opposite, the character would be 10 times bigger. The world would be generated in such a way that each mode is still interesting, eg: (base 10) Mode 0 ground is flat, whereas at Mode 3, it would become quite pronounced, and you best watch out for the other Mode 0 constructs, who might step on you…Escape by going down to Mode 6 and jumping next to a particle…

How about setting up shop on another constructs being? A whole community in a shoe? But what if the host resizes? easy: everything ‘on’ (gravity? effects on small/large constructs?) said construct gets resized with it. (How to deal with small things on things getting smaller? you cant get smaller if something on you is at Lowest Mode or hosted stuff gets kicked off, or just cant leave you whilst you are below a certain Mode.)

I dont know how to make the larger negative modes fun unless you leave for space…and I guess you could make a game out of it by making the resizes timed, with an upgrade/unlock system that allows you to stay at certain levels for longer, or progress to deeper levels or a finer base etc.

You could resize whilst under someone, and knock them over…lol

Filed under  //  game   idea  
Posted

CTGaem

some files from somewhere.

City

class City : IMap, ITransport, IZone, ICivil,  IGovernance, Ietc...

overrides other points in the parent map using the IMap interface.

iMap

interface IMap

Easiest way is with a bitmap of heights, each pixel representing a height. with the spacing between height-points being another variable.

interface IMapAdvanced : IMap

Each 'Point' has a geographic location (relative to a certain origin). A set of points are stored to join to with bidirectional arcs. This allows for overhangs/caves/etc..

Region

[empty]

World

[empty]

Filed under  //  game   random  
Posted

Words, Games and Comics

So, I kinda think I might have made a new “car game” kinda thing, yaknow, like you play on long journeys with your siblings. I also re-read an old post on xkcd’s blag about LimerickDB (and OH WOW) which I had previously been surprised at a lack of when one of my school associates mentioned that she was writing them. The last thing I did today was watch the end of Futurama, quite fun. Now I am just waiting for a git-repo of joe@saidar (my white eeePC) home folder to be pushed to my joest@whitefall account for storage so I can “star afresh” as I cant be bothered “uninstalling” a compiled version of xmonad. In fact I don’t know what I am going to do with that stuff…

Game

Right, to this hither-too unnamed game:

Rules are simple:

  • Start with a word.
  • Each player has to think of a word that starts with the last letter of the previous word.
  • (optional) Once a letter has been used, it cant be used again.
  • The first one unable to finish looses….

or..as I like Openness and sharing, take it and improve upon it, I played a game or two with my set’s of rules against myself, was fun. I lost though :(

Filed under  //  Futurama   game   git   links   tv  
Posted

OpenSity

Thinking about starting up UU again, or atleast a more design-centric version. I think it would be nice to pseudocode the engine/simulator and maybe test the code out in Java/PHP/any language anyone can bring to it. Its a pitty I cant find the UU forum data anymore :( ahh well, better get looking for old contacts XD

If you feel like looking into it or contributing at all, check out my project board on arcath net (here).

Filed under  //  game   idea   simcity  
Posted